MacosAudioPlaybackSession

class MacosAudioPlaybackSession(requestedDevice: AudioDevice.Output? = null, bufferDurationSec: Double = 0.05, bufferCount: Int = 5) : BaseAudioPlaybackSession

Mac OS implementation for AudioPlaybackSession using Core Audio AudioQueue (output).

Constructors

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constructor(requestedDevice: AudioDevice.Output? = null, bufferDurationSec: Double = 0.05, bufferCount: Int = 5)

Properties

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open override val audioFlow: StateFlow<AudioFlow?>

A flow that emits the current loaded audio data.

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open override val state: StateFlow<AudioPlaybackSession.State>

A flow that emits the current state of the playback.

Functions

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suspend override fun load(audioFlow: AudioFlow)

Loads the given audio data.

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override fun pause()

Pauses the playback.

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suspend override fun play()

Starts playback of the given audio data.

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open suspend override fun playBlocking(audioFlow: AudioFlow)
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open suspend override fun preparePlayback(format: AudioFormat): AudioFormat
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override fun resume()

Resumes paused playback.

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override fun stop()

Stops the playback entirely.